In a blueprint project when I add a PaperCharacter class, the project is compilable. But when I close it, I cannot open it again.
If I delete the code that was added, then I am able to compile it again.
Version is 4.4
If I try to launch the project from the launcher I get the “Module not found” error.
Hi Zubiri,
Is this a C++ project? Have you tried to reproduce this in a clean, blank project with no additional content?
No, it happened with both a C++ project and a a blueprint project that had added code in it.
I’d double check under your project settings that the Paper2D plugin is still activated.
Go to:
UE4Dir → Projects → [NAME] → Source → [NAME] → [NAME].build.cs
Open it with a text editor of your choice.
Then, replace
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
with this:
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Paper2D" });
Then recompile.
This should work I guess.
What code were you adding to the blueprint project? It may be easier to see what is going on if I have an idea of what you were attempting to do.
Hi Zubiri,
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information. Thank you.