# Cannot change Mip Gen Settings of some imported textures

**URL:** <https://forums.unrealengine.com/t/cannot-change-mip-gen-settings-of-some-imported-textures/1164437>\
**Category:** UI\
**Tags:** mipmap, unreal-engine, import\
**Created:** [May 13, 2023, 12:13pm UTC](https://forums.unrealengine.com/t/cannot-change-mip-gen-settings-of-some-imported-textures/1164437 "2023-05-13T12:13:29Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![neama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neama/32/729304_2.png) [@neama](https://forums.unrealengine.com/u/neama)\
**Post date:** [May 13, 2023, 12:13pm UTC](https://forums.unrealengine.com/t/cannot-change-mip-gen-settings-of-some-imported-textures/1164437/1 "2023-05-13T12:13:30Z")

</div>

Hi,  
Found out recently that some of my imported textures have just one Mip so the Mip Gen Settings drop-down many does not change from NoMipmaps option, while some other ones have 9 Mips.  
I cannot find what causes this and what I should do in texture creation process before importing them to the engine to have multiple Mips.  
Does anyone know about this matter?
