Also, have you created the definition of the AEnemyActor::ApplyDamage()
in your .cpp or .h file for AEnemyActor? E.G
AEnemyActor::ApplyDamage()
{
//Call damage functions here
}
Also, have you created the definition of the AEnemyActor::ApplyDamage()
in your .cpp or .h file for AEnemyActor? E.G
AEnemyActor::ApplyDamage()
{
//Call damage functions here
}