I have a very huge outdoor map… with a lot of foliage. I added Lightmap importance volumes to the areas that are important
after every light build i get this message log :
Going from the last entry in the log, you seem to be running out of RAM. Either try reducing the lightmap resolution further, or limiting the amount of foliage. I haven’t played around much with outdoor scenes, but wouldn’t it perhaps be better to use dynamic light/shadows in those situations?
If you are trying to do a large scene, then dynamic lighting is the only option, look at any big games and they use that. Since even if you could build it, it would take a massive amount of disc space.