Reference ID
cb7337fe-4f68-c35d-27ee-bb9259b7bd14
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
After the v28.00 update, HLOD’s gave a validation error on launch. After attempting to rebuild HLOD’s, the output log gave an error pointing to the HISM’s placed with the foliage tool.
Steps to Reproduce
Place instances with the Foliage Tool in UEFN
Try to build HLOD’s
Expected Result
HLOD’s build without failing. It works if I remove everything placed with the Foliage Tool.
Observed Result
HLOD Build fails with the following error in the output log
Error: Ensure condition failed: BuiltInstanceBounds.IsValid || ClusterTreePtr->Num() == 0 [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp] [Line: 1993]
Platform(s)
windows
Additional Notes
This worked just fine before v28.00 update, no changes were made to the foliage to cause this to happen. I tried using foliage tool around the 0,0 point on the map to see if the error would still triggers and it does.