Hi
While running the editor I get 98% GPU usage all the time, even if I have the editor in the background or minimized
so I wanted to turn off Realtime like I used to in UDK, in UDK if you turn off Realtime the GPU usage is nothing only when you interact with the viewport it take off, makes sense and I love that, also is you minimize UDK while realtime is off, it stops using the GPU again.
In UE4 makes no difference on the GPU, Realtime ON, OFF, always uses the same amount of GPU 98%, which kinda worries me a bit if I’m going to be using 8 to 10 hours a days, that’s a lot of stress on my GPU.
EDIT: in UE4 while realtime is off and minimized it does stop using the GPU
So, am I missing something to get the same behavior as in UDK?
Thanks