Hi, you can reach that result with mesh particles this way:
- Add a Cylinder and tick the “Velocity” property. Also put a Velocity Scale of 0.001 in case you dont want your mesh to move much, but you still want this method to work.
- In your mesh emittter, under “Required” module, choose Screen Alignment: “PSA Velocity”
This way your mesh will be oriented in the direction of the velocity, which is going outward from the center of the cylinder.
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