Can you make a vector timeline relative to the actor?

Hi Guys,

So, Literally 5 mins after posting back to you guys, I managed to use what you said and fix the problem. Where I’ve used get actor location before running the timeline, I’ve now changed this to get relative transform and then broken the transform and used the location from that node. I’ve also changed the set actor location to set actor relative location. The combination of these two things has solved the issue. The blueprint now looks as follows:

Thank you both for your help.