I just started using Unreal and as a designer with 20 years of experience with other proprietary editors, it’s an unforgiveable shame that there’s not better world outliner management.
None of these features require any significant technology.
An engineer could take a week, implement 2 or 3 neat features for Outliner management and thousands of developers would have significant time and mental savings from having to hunt through the Outliner.
I don’t even have complicated scenes (greyblocking, maybe 200-300 items) and it’s a royal PITA.
Please, Epic, respect the development process and help us out with some QOL.