Thanks for the response, I have been working in Unreal since Unreal 3, I understand that the widget system is “UI” however everything is interfaced by the user. There are a number of games out there that are nothing more than UI elements only.
I don’t however need keyboard inputs to be applied to the widgets (you can actual use keyboard and gamepads for certain interactions with widgets) As another example say I wanted to have a button on fire…I had an animation of flames flickering and I wanted to have it as a boarder for the button, but I wanted it to play that animation, so on the menu screen the flames flicker while waiting for user input.
Or say in the background of my menu I wanted a flag blowing in the wind that I had animated to give my menu a little more pop and not be so static.
Just wondering if there is any way to get animation in to the widget system as I personally haven’t found a way, even though I have got it to do a number of other things.