Can you get a placeable static mesh from the outcome of a Chaos/fracture simulation?

Right, but that seems to do it before the simulation, which isn’t what I’m looking for. Also, that seems to remove the collision solution and mass of each piece. It also destroys all of the fracture relationships. Maybe I should rephrase the question. Can I prepare geometry using fracture, simulate in-game (break stuff) save the fracture simulation state (I know with regular meshes normally I can press K to do this), and then Export that simulation state and convert it to a mesh?