Im trying to make an outline shader that doesnt rely on the post procress method. I like to make the classic shell style one. I know how to make the shader push the verts out to create thickness but i cant seem to figure out how to flip the normals of the poly’s
draw 2 sided would suggest or imply that is possible.
im also aware that i d have to create the mesh twice in game, but if there was a way to do it all in one shader that would be great.
when searching flipping normals all i can find is people importing incorrectly