# Can you expose override lightmap resolution for static meshes to blueprints?

**URL:** <https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536>\
**Category:** Rendering\
**Tags:** unreal-engine, FeatureRequest, construction-script, Lightmap, Blueprint, question\
**Created:** [May 29, 2014, 6:56pm UTC](https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536 "2014-05-29T18:56:36Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![HypnoticShark](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HypnoticShark](https://forums.unrealengine.com/u/HypnoticShark)\
**Post date:** [May 29, 2014, 6:56pm UTC](https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536/1 "2014-05-29T18:56:36Z")

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Hello,

Can you expose the override lightmap res stuff to blueprints? right now you can only get it but not set it. I would like to set it through the construction script and this is not currently possible 🙂

Thanks!

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**Author:** ![HypnoticShark](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HypnoticShark](https://forums.unrealengine.com/u/HypnoticShark)\
**Post date:** [May 29, 2014, 11:27pm UTC](https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536/2 "2014-05-29T23:27:36Z")

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I would like to add that it would be great to have the same added feature for Instanced Static Meshes as well (i.e. if they are going to support lightmaps in the future)

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**Author:** ![HypnoticShark](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HypnoticShark](https://forums.unrealengine.com/u/HypnoticShark)\
**Post date:** [June 11, 2014, 4:32pm UTC](https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536/3 "2014-06-11T16:32:40Z")

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Just bumping this up as I still need this and haven’t got a response yet.

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**Author:** ![JoeWintergreen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/joewintergreen/32/1194565_2.png) [@JoeWintergreen](https://forums.unrealengine.com/u/JoeWintergreen)\
**Post date:** [July 24, 2016, 2:48am UTC](https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536/4 "2016-07-24T02:48:40Z")

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Seconding this.

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**Author:** ![anonymous\_user\_4197b70d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4197b70d](https://forums.unrealengine.com/u/anonymous_user_4197b70d)\
**Post date:** [November 2, 2016, 5:30pm UTC](https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536/5 "2016-11-02T17:30:15Z")

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Yes please!

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**Author:** ![Neilz0r](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neilz0r](https://forums.unrealengine.com/u/Neilz0r)\
**Post date:** [December 30, 2016, 1:03pm UTC](https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536/6 "2016-12-30T13:03:27Z")

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This would be useful.

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**Author:** ![anonymous\_user\_4ae9cf4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4ae9cf4a](https://forums.unrealengine.com/u/anonymous_user_4ae9cf4a)\
**Post date:** [January 18, 2019, 1:29pm UTC](https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536/7 "2019-01-18T13:29:24Z")

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Any one knows how to do it from C++ at least?

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**Author:** ![play\_and\_learn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/play_and_learn/32/1028001_2.png) [@play\_and\_learn](https://forums.unrealengine.com/u/play_and_learn)\
**Post date:** [March 18, 2025, 7:00am UTC](https://forums.unrealengine.com/t/can-you-expose-override-lightmap-resolution-for-static-meshes-to-blueprints/284536/8 "2025-03-18T07:00:15Z")

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Still need this set,i can’t found even in assets utility editor.
