Can you export a Save Game to use in a packaged build?

Prairie I appreciate your time, but the issue is that, as far as I know, a save game cannot be distributed with a shipping project. I could use your method if I were able to simply manually type in instanced editable variables, but I am recording too much information for this to be possible. I need a place to save it at runtime within my editor, and then export that information into a format which can then be read in-game by players.