Yeah it’s something I want more flexibility from vs convenience to edit.
I see where I could make a specific state-machine for each weapon (or weapon-type) but since I cannot edit at runtime, I’d be in a bit of a corner not having the flexibility I want. Coming from a StreetFighter/VirtuaFighter/Tekken type background so I do want my combat to be somewhat deep and definable.
For what I have right now, I can define combo-strings, multi-button-presses, charge-attacks, and anything else I had as a requirement. Looking at an attack-fake/pump-fake, and best of all, I cannot seem to break it… Gonna keep what I have even thought it’s a bit kludgy.
As always, your feedback is appreciated.