I’ve seen these. Can either of them be called upon via blueprints? I’m using audio that is generated on the spot, so it all has to be real time; everything has to be done in blueprints. (Thanks for the info, btw.)
I’ve seen these. Can either of them be called upon via blueprints? I’m using audio that is generated on the spot, so it all has to be real time; everything has to be done in blueprints. (Thanks for the info, btw.)