Since my user experience with animating & rigging in Blender can be summarized as super frustrating (it takes longer then actually modelling, and i do not refer to animating), i wonder if there are plans for such a feature in Unreal, a tool or plug-in maybe? Blender is awesome for creating models, even for newbies, import with static stuff works too, but when it comes to animating and importing that to Unreal … then it’s a very bad.
FBX Converter is pretty awesome. Unreal doesn’t really care what middleware you use as long as you ultimately hand over your content as an FBX. The only reason it works so well with Autodesk middleware is because they automatically export FBX files.
Thanks Well i managed it, that was last week btw, and didn’t went back to animating yet. Currently modelling only, and begun texturing, building a space base, all with blender and that works very good.
The odd thing with animating, was the rigging part (didn’t tried rigify yet), and sometimes i had all in place and switched between edit and pose mode and then the pose got out of step with edit version and vis versa. That was very confusing. Will check this again later …