# Can we see individual node performance/cost when making a material ? 

**URL:** <https://forums.unrealengine.com/t/can-we-see-individual-node-performance-cost-when-making-a-material/2705420>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** Optimization, unreal-engine, shader, question\
**Created:** [March 11, 2026, 1:41pm UTC](https://forums.unrealengine.com/t/can-we-see-individual-node-performance-cost-when-making-a-material/2705420 "2026-03-11T13:41:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ennocu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ennocu](https://forums.unrealengine.com/u/Ennocu)\
**Post date:** [March 11, 2026, 1:41pm UTC](https://forums.unrealengine.com/t/can-we-see-individual-node-performance-cost-when-making-a-material/2705420/1 "2026-03-11T13:41:55Z")

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Hello there !

In Unity’ ShaderGraph editor, there is a view mode that draws a “heatmap” of all nodes, allowing to see each node cost/complexity as seen in the included picture below :

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/6/3/f63af6ccfbf59c3227942afd95172c11f3eb4aff.jpeg)

Is there something similar or a tool that might give some insights for individual nodes in Unreal ?  
Thanks in advance !
