Can we PLEASE get some more advanced audio please? Like custom convolution reverb etc?

thanks for the info aaronmcleran

vst support would be awesome.
if i were to dream, the future ue4 sound editor would be a little like NI Reaktor, or native support for something like libpd would be ace.
something where we can not only play sound samples but generate them using waveforms and envelopes ect.
to be able manipulate sound using events/input from the game world, not just pitch and volume but control all parameters in the sound cue, be it reverb strength or lfo frequency or phase shift or whatever.
it really would bring the sound engine up to date and in line with ue4’s rendering capabilities if sound is not limited to just playing a .wav