Can we migrate assets from out of kite demo or infiltrator?, I just want some of the meshes

Yes trying to open the original infiltrator project caused the editor to crash after finished loading. because of not having enough memory
to compress and stream the textures. No it don’t have an add asset to current project option.

Brute Explorer copy doesn’t always work if the engine version of infiltrator demo was done on is much earlier than the current
version you are migrating over to * engine is not backward compatible. and that’s a nuisance when the engine can’t copy
assets between versions, so it sounds like to me that the file system has the same rigid set rules as the bones hierarchy rules.

Yes, because half the assets have blueprints attached to them, or material nodes. that’s why it causes broken blueprint nodes or references.
and when you have different engine versions you are trying to migrate over to, it also breaks the references too or migrates
but refuses to be recognized in your engine version…

Well I tried migrating a blank project into the infiltrator Project Directory. To try to open up its assets.

Soon as I try to open the blank project up. that has over 1,000 Infiltrator assets in the project directory.

CRASSSHH…

Conclusion: I don’t have enough computer ram memory… 16 of ram is what my machine has…