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Can we get an OcclusionPercentage node in Material editor like the one in ue3? Feature Request

The occlusion percentage allowed you to do custom lensflares.
https://docs.unrealengine.com/udk/Three/MaterialsCompendium.html#OcclusionPercentage

I know there’s a lensflare system in the post process settings, but it’s automatic, not so cheap, and doesn’t have the kind of controls I want.

I’d like to make my own lensflare materials, so I can have complete control over them. The most important part that’s missing to do that is an OcclusionPercentage node like UE3 had.

Or is there some kind of alternative workaround for this?

Thanks for any help you can give