Can we adjust how frequent the mini map refreshes ???

Summary

Good morning

Im making a game and using a map controller to create a mini map on the screen for the player.
Sometimes at game start it doesnt show the mini map sometimes it does but eventually after maybe 20 seconds it always shows. When something changes in the world it is reflected on the mini map but after x amount of time.
Is it possible for us as creators to adjusts this time so the refresh is faster ?

It doesnt look nice when the game starts and you have to wait upto 20 seconds for the map to show but also in the game im making i have a color grid and the tile randomly gets destroyed but doesnt update on the mini map straight away so again looks not so good.

Is this something we can change or could someone advise how i would combat this issue as i am out of ideas tbh

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Place a map controller and setup the map area ect as normal
when you start the game itll sometimes show and sometimes not
when it does show destroy a prop or something in the world thats visible on the map and see it takes time to update on the map

Expected Result

i would like to be able to update the map faster

Observed Result

there seems to be a delay in the map updating image idk

Platform(s)

pc

Additional Notes

If someone could help i would appreciate it. I think its an epic question tbh as ive never known a setting for this. Could this potentially be a bug ? idk

Please see this vid of the issue as you can see the green tile is destroyed yet shows on the map for ages

For future people i worked out if you deactivate the map controller with verse then Sleep(0.2) then activate it does indeed refresh the map

Code is…

ResetMap():void=
Print(“Reset Map”)
MapController.Deactivate()
Sleep(0.2)
MapController.Activate()

A simple option in the device tho would be cool but yea hope this helps other people