Can unreal engine use any scenes from maya / any objects created with maya

Can unreal engine use any scenes from maya / any objects created with maya .

Moved this here from Off Topic (since the question is On Topic).

You can just import obj and fbx files -> so make sure that you export your meshes and skeletal meshes as fbx or obj files.

https://answers.unrealengine/questions/19513/can-you-import-entire-environments-from-maya-to-ue.html (importing an entire scene) :slight_smile:
https://docs.unrealengine/latest/INT/Engine/Content/FBX/StaticMeshes/index.html
https://docs.unrealengine/latest/INT/Engine/Content/FBX/Materials/index.html
https://docs.unrealengine/latest/INT/Engine/Content/FBX/SkeletalMeshes/index.html

You’ve probably heard it before, but using a modular workflow is the safest option.
It may be time consuming, but it works.

Basically you just set up your environment on a grid and then snap it into place in UE4.
Of course the grid locations, snaps, and size need to match in both programs or it won’t work.

Basics: ://udn.epicgames/Three/ModularEnvironmentCreation.html (This is for UDK, but the principals still apply)

Forum post on Modular Design: ://www.polycount/forum/showthread.php?t=136064

In depth look at modular workflow for UDK: ://www.thiagoklafke/modularenvironments.html

I apologize that all these post (excluding the forum post) are for UDK, no information is on UE4.

Just as a bonus: ://blog.joelburgess/2013/04/skyrims-modular-level-design-gdc-2013.html (Modular design in Skyrim!)

Good Luck,
~ Jason

Oh thanks .

My pleasure.

~ Jason