Can unreal engine use any scenes from maya / any objects created with maya .
Moved this here from Off Topic (since the question is On Topic).
You can just import obj and fbx files -> so make sure that you export your meshes and skeletal meshes as fbx or obj files.
https://answers.unrealengine/questions/19513/can-you-import-entire-environments-from-maya-to-ue.html (importing an entire scene)
https://docs.unrealengine/latest/INT/Engine/Content/FBX/StaticMeshes/index.html
https://docs.unrealengine/latest/INT/Engine/Content/FBX/Materials/index.html
https://docs.unrealengine/latest/INT/Engine/Content/FBX/SkeletalMeshes/index.html
You’ve probably heard it before, but using a modular workflow is the safest option.
It may be time consuming, but it works.
Basically you just set up your environment on a grid and then snap it into place in UE4.
Of course the grid locations, snaps, and size need to match in both programs or it won’t work.
Basics: ://udn.epicgames/Three/ModularEnvironmentCreation.html (This is for UDK, but the principals still apply)
Forum post on Modular Design: ://www.polycount/forum/showthread.php?t=136064
In depth look at modular workflow for UDK: ://www.thiagoklafke/modularenvironments.html
I apologize that all these post (excluding the forum post) are for UDK, no information is on UE4.
Just as a bonus: ://blog.joelburgess/2013/04/skyrims-modular-level-design-gdc-2013.html (Modular design in Skyrim!)
Good Luck,
~ Jason
Oh thanks .
My pleasure.
~ Jason