Can unreal engine use any scenes from maya / any objects created with maya .
Moved this here from Off Topic (since the question is On Topic).
You can just import obj and fbx files -> so make sure that you export your meshes and skeletal meshes as fbx or obj files.
https://answers.unrealengine.com/questions/19513/can-you-import-entire-environments-from-maya-to-ue.html (importing an entire scene)
FBX Static Mesh Pipeline in Unreal Engine | Unreal Engine Documentation
FBX Material Pipeline in Unreal Engine | Unreal Engine Documentation
FBX Skeletal Mesh Pipeline in Unreal Engine | Unreal Engine Documentation
You’ve probably heard it before, but using a modular workflow is the safest option.
It may be time consuming, but it works.
Basically you just set up your environment on a grid and then snap it into place in UE4.
Of course the grid locations, snaps, and size need to match in both programs or it won’t work.
Basics: http://udn.epicgames.com/Three/ModularEnvironmentCreation.html (This is for UDK, but the principals still apply)
Forum post on Modular Design: http://www.polycount.com/forum/showthread.php?t=136064
In depth look at modular workflow for UDK: Creating Modular Environments in UDK – Thiago Klafke
I apologize that all these post (excluding the forum post) are for UDK, no information is on UE4.
Just as a bonus: Joel Burgess: Skyrim's Modular Level Design - GDC 2013 Transcript (Modular design in Skyrim!)
Oh thanks .