Hello everyone, I am trying to find out if udk will work for me and my team or if anyone has any other suggestions for how we should go about achieving what we want to do.
First of all I will say that we are in a learning experience and are not all that experienced, but always learning as much as possible.
My question is if udk has the capacity for the game features I will be listing, regardless of whether we currently have the talent to make them real at this point.
Or if these are things that would require the creation of our own engine.
-hexagonal chunks(really just premade hexagonal terrain zones that can be loaded and displayed individually)
-mmo like multi-player(I already know mmo’s are difficult, don’t worry we want to slowly expand and add more players to a persistent world, that’s all)
-bullet physics(need real bullet travel and time)
If anyone knows the answers to these questions I would really appreciate the help. Thanks!