# Can the FumeFX Vector Field from 3Ds Max be imported?

**URL:** <https://forums.unrealengine.com/t/can-the-fumefx-vector-field-from-3ds-max-be-imported/279469>\
**Category:** Rendering\
**Tags:** vector-fields, unreal-engine, import, 3DS-Max, question\
**Created:** [April 2, 2014, 9:48pm UTC](https://forums.unrealengine.com/t/can-the-fumefx-vector-field-from-3ds-max-be-imported/279469 "2014-04-02T21:48:23Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![\_EPIC\_homeRye](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_EPIC\_homeRye](https://forums.unrealengine.com/u/_EPIC_homeRye)\
**Post date:** [April 19, 2014, 12:06pm UTC](https://forums.unrealengine.com/t/can-the-fumefx-vector-field-from-3ds-max-be-imported/279469/2 "2014-04-19T12:06:43Z")

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Right now Epic only supports creating vector fields using Maya’s Fluid sims.

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I have seen discussion in the forums regarding creating a plugin for Max/FumeFX, this is not supported yet.

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