# Can’t move the "advanced vehicle" on remote client after server side Possess

**URL:** <https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [May 18, 2015, 12:21am UTC](https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371 "2015-05-18T00:21:18Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![TheFoyer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheFoyer](https://forums.unrealengine.com/u/TheFoyer)\
**Post date:** [May 20, 2015, 2:31am UTC](https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371/3 "2015-05-20T02:31:21Z")

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I would suggest trying to follow this tutorial for setting up multiplayer respawning

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Because in this, and in my project, we spawn from the game mode. Which only exists on the server. I think the problem you are having is spawning from the controller, which only exists to the client and doesn’t replicate to the server. I didn’t look too deep into it.

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