# Can’t move the "advanced vehicle" on remote client after server side Possess

**URL:** <https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [May 18, 2015, 12:21am UTC](https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371 "2015-05-18T00:21:18Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_d04ca74b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d04ca74b](https://forums.unrealengine.com/u/anonymous_user_d04ca74b)\
**Post date:** [May 18, 2015, 12:21am UTC](https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371/1 "2015-05-18T00:21:18Z")

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Hello Guys and Staff. I can’t move the advanced vehicle on remote client after possess. The problem is the following, but I think I’m missing some call. I just created a clean Advanced Vehicle Blueprint project, then I created some logic on player controller to spawn and possess the “Vehicle Blueprint” in certain points after press space. All the functionality is OK if I’m spawning the vehicle on server side. However when I’m trying on remote client, there is no inputs / movement.

Also I uploaded an example project on dropbox (29mb):

Someone can help me on this problem ☹

Please check the following screens of the configuration.

 ![f1f43f7e52596edb0aefbf7f486d716c46ff65c1.jpeg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/1/f/f1f43f7e52596edb0aefbf7f486d716c46ff65c1.jpeg)

 ![fc674d8f3c91a2bfb5cd62fe2dc4d539f986371b.jpeg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/c/6/fc674d8f3c91a2bfb5cd62fe2dc4d539f986371b.jpeg)

 ![43015-movement_problem_01.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/1/f/f1f43f7e52596edb0aefbf7f486d716c46ff65c1.jpeg)

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**Author:** ![anonymous\_user\_d04ca74b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d04ca74b](https://forums.unrealengine.com/u/anonymous_user_d04ca74b)\
**Post date:** [May 20, 2015, 1:31am UTC](https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371/2 "2015-05-20T01:31:57Z")

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Hello my friends, someone can help me on this problem?

Thanks!

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**Author:** ![TheFoyer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheFoyer](https://forums.unrealengine.com/u/TheFoyer)\
**Post date:** [May 20, 2015, 2:31am UTC](https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371/3 "2015-05-20T02:31:21Z")

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I would suggest trying to follow this tutorial for setting up multiplayer respawning

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Because in this, and in my project, we spawn from the game mode. Which only exists on the server. I think the problem you are having is spawning from the controller, which only exists to the client and doesn’t replicate to the server. I didn’t look too deep into it.

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**Author:** ![anonymous\_user\_d04ca74b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d04ca74b](https://forums.unrealengine.com/u/anonymous_user_d04ca74b)\
**Post date:** [May 21, 2015, 12:24am UTC](https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371/4 "2015-05-21T00:24:49Z")

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Hello TheFoyer, on server side all PCs are presents, in fact I’m calling from remote client event to server, on any case thanks for the link, I’m reading it now 🙂

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**Author:** ![anonymous\_user\_d04ca74b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d04ca74b](https://forums.unrealengine.com/u/anonymous_user_d04ca74b)\
**Post date:** [May 21, 2015, 1:18am UTC](https://forums.unrealengine.com/t/can-t-move-the-advanced-vehicle-on-remote-client-after-server-side-possess/30371/5 "2015-05-21T01:18:16Z")

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Thanks, I just call Unpossess after all on PC on client side and all fixed 🙂
