I´m trying to create something similar but no luck.
It’s very similar to the ‘Tron’ material:
Or you notice he’s using a node with the word ‘fresnel’ there, which tells you that node is related to glass shaders. A few mins fiddle with a fresnel in UE gave me this:
Just tried here and it is indeed very close to what I need. I´m thinking now how can I make this shine more maybe with post processing or adding values to the multiply there.
Yes just increase that fresnel param