Can someone tell me how to achieve this effect ?

I´m trying to create something similar but no luck.

It’s very similar to the ‘Tron’ material:

Or you notice he’s using a node with the word ‘fresnel’ there, which tells you that node is related to glass shaders. A few mins fiddle with a fresnel in UE gave me this:

It’s only:

Just tried here and it is indeed very close to what I need. I´m thinking now how can I make this shine more maybe with post processing or adding values to the multiply there.

Yes just increase that fresnel param :slight_smile: