Can someone from unreal explain cook failures?

[=tcla75;393835]
I’m constantly getting cook failures because of this bug and in this case its your assets that are causing the failure.

PackagingResults:Error: Error Error Couldn’t save package, filename is too long: C:/Users/User/Desktop/Unreal Creator my contant/Household Heroes/Final/ActionGameTemplate/Saved/Cooked/WindowsNoEditor/TP/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Statues/Textures/T_Plains_Man_Statue_N.uasset

Although on a side note thanks for the infinity assets. They are amazing. :slight_smile:
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Hi tcla75,

Please post this to the answerhub in the packaging and deployment section so we can assist you more in depth. In your answerhub post, please include what type of device you are packaging to, what steps you are taking, which assets are specifically causing this error, and whether the error occurs in a clean, blank project with no additional content.