I’m wanting to texture my terrain by slope. The World_Aligned_Blend node is the closest I have come to that effect.
My confusion is how to adjust the slope for each texture and to get more then two textures to blend.
This thread post was a start https://docs.unrealengine.com/latest/INT/Resources/Showcases/Stylized/Landscape/index.html
I’m also trying to understand how each texture could have it’s Roughness/Normal applied to it.