# Can someone explain how i can use configurations from Solidworks in Twinmotion?

**URL:** <https://forums.unrealengine.com/t/can-someone-explain-how-i-can-use-configurations-from-solidworks-in-twinmotion/1718433>\
**Category:** Asset Creation\
**Tags:** configuration, Datasmith, twinmotion, question\
**Created:** [February 28, 2024, 3:04pm UTC](https://forums.unrealengine.com/t/can-someone-explain-how-i-can-use-configurations-from-solidworks-in-twinmotion/1718433 "2024-02-28T15:04:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Hminnema](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hminnema](https://forums.unrealengine.com/u/Hminnema)\
**Post date:** [February 28, 2024, 3:04pm UTC](https://forums.unrealengine.com/t/can-someone-explain-how-i-can-use-configurations-from-solidworks-in-twinmotion/1718433/1 "2024-02-28T15:04:03Z")

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I have a model with several variants connected with a direct link(Datasmith - Solidworks). I want to render the variants from the same perspective/texture etc. by selecting the needed variant and then export the image.

In Twinmotion I can’t find the configurations, it shows only the active variant from Solidworks.

When I change the configuration in the Solidworks assembly some parts will change but others will not, especially when they are sub-level variants(like length variants of the same part).

Can someone please tell me the correct way to use configurations in Twinmotion?
