I’m trying to use BT, actually converting my vehicle path following logic into a BT.
Basically I’ve set up an array with locations to follow for my vehicles, it works in BP flawlessly.
Now I’m trying to convert this logic into a BT because I want to see if it can be less CPU intensive (I aim to have like 15 - 20 vehicles all at once on the track).
So I put my nav points on the track, let’s say NP_00, NP_01 all the way to NP_18, and set up a key in the blackboard as object and select the nav point BP: NP.
Now, I can’t understand how it actually works, I couldn’t find docs about it: all the nav points are stored in the key and I can access them by Blackboard Key Selector node? Or I need to manually assign every nav point to the key and then feed it to the logic to move the vehicle?