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Can somebody help me out with this lighting issue I have?


Why does it have this weird kind of reflection? The roughness parameters have been set and the floor is supposed to look a little bit watery and reflective but this rectangular reflection is what annoys me

It does not improve if you rebuild the lighting and reflection captures?

I have no idea! I am new to unreal and blueprinting. I just made a landscape material with 7 or 8 layers and I decreased the roughness of just one of the textures to make it look like it’s wet and water clogged. But all of a sudden this lighting issue came up with this bad reflection and also some parts of the world appear to be super dark like shadows or something. I never had this kind of issue in unity so I don’t know what happened.

Welcome @Chris_Walker5332 ! :partying_face:

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I found some documentation for you on lighting here. Let us know if this gives you any insight!