# Can Radial Damage return more than one Bone?

**URL:** <https://forums.unrealengine.com/t/can-radial-damage-return-more-than-one-bone/330189>\
**Category:** Character & Animation\
**Tags:** bone, radial-damage, hit-result, unreal-engine, CPP, Blueprint, question\
**Created:** [August 28, 2015, 1:49pm UTC](https://forums.unrealengine.com/t/can-radial-damage-return-more-than-one-bone/330189 "2015-08-28T13:49:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Abarudra](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Abarudra](https://forums.unrealengine.com/u/Abarudra)\
**Post date:** [August 28, 2015, 1:49pm UTC](https://forums.unrealengine.com/t/can-radial-damage-return-more-than-one-bone/330189/1 "2015-08-28T13:49:28Z")

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Hi there,

i have a quick question. Is it possible to get a list of all Bones that were “hit” by Radial Damage?  
The Player in my Game is able to Damage individual Parts of the Body (Head, Torso, Limbs, …).  
For Explosives i use Radial Damage, but it seems it only returns the first bone, not all.

I found this in Actor.h:

/\*\*  
\* Event when this actor takes RADIAL damage  
\* @anonymous_user_5851a2121 Pass it the full array of hits instead of just one?  
\*/

Any news when or if this will be implemented or if there is a workaround for it?

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**Author:** ![slam.js](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@slam.js](https://forums.unrealengine.com/u/slam.js)\
**Post date:** [April 25, 2022, 10:28am UTC](https://forums.unrealengine.com/t/can-radial-damage-return-more-than-one-bone/330189/2 "2022-04-25T10:28:20Z")

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Did you found a solution for this?
