When you go to instantiate the actors you can sweep for collisions, but also collisions are (mostly) not necessary if your procedural generation plans for the variable sizes. The alternative is the classic procgen “Hallways” between rooms.
When you go to instantiate the actors you can sweep for collisions, but also collisions are (mostly) not necessary if your procedural generation plans for the variable sizes. The alternative is the classic procgen “Hallways” between rooms.