Can particles emitted by two different Niagara emitters be batched together?

Hi @a2dbd46fe79a4c6fb812f1299f948783
Let’s see…
To minimize draw calls efficiently, keep the following in mind
Group emitters into one Niagara system wherever feasible.
Use Niagara Instanced Rendering or instancing to batch systems out.
Optimize emitter and particle counts to reduce the overall draw call load.
Employ Niagara renderers that offer batching support like Mesh Renderer or Sprite Renderer.
By combining certain of these techniques, you should be able to significantly reduce the draw calls and optimize the performance of your Niagara systems in Unreal Engine