1 step forward three steps back!
Okay I am “trying” to set up an overlap for my “information flag” I original used a UMG Actor but it wasn’t giving the desired effect (plus it was experimental and i need something a bit more solid). All I want to do is for my static mesh to change material when I overlap it with my cursor. I have set up a string to show me if it detects it but I get nothing! I have played with the overlap settings of the mesh it self with no joy, what are the possible causes of this? I have a few widgets that play with what is in focus, is this having an affect on it? I have saved out all my BP’s, please let me know if you spot anything that could be causing this probblem…
My Info Flag actor:
Main Level BP: