Totally new to modelling so this is probably something stupid. I have this mesh in 3ds max with one bone named ‘head’
Then I set the location of the head bone to 0,0,0 and export it.
When I import to unreal I get this:
Totally new to modelling so this is probably something stupid. I have this mesh in 3ds max with one bone named ‘head’
When I import to unreal I get this:
Figured it out and yes it was something dumb… I just needed to enable ‘use T0As as base pose’ when I imported it. :rolleyes: