# Can not add action "Live link Setup " to Metahuman animation blueprint

**URL:** <https://forums.unrealengine.com/t/can-not-add-action-live-link-setup-to-metahuman-animation-blueprint/596864>\
**Category:** Blueprint\
**Tags:** Blueprint-Utilities, unreal-engine, UE5-0, question\
**Created:** [July 4, 2022, 3:03pm UTC](https://forums.unrealengine.com/t/can-not-add-action-live-link-setup-to-metahuman-animation-blueprint/596864 "2022-07-04T15:03:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![RistoEOL](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ristoeol/32/88713_2.png) [@RistoEOL](https://forums.unrealengine.com/u/RistoEOL)\
**Post date:** [July 4, 2022, 3:03pm UTC](https://forums.unrealengine.com/t/can-not-add-action-live-link-setup-to-metahuman-animation-blueprint/596864/1 "2022-07-04T15:03:40Z")

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I am trying to use iClone8 Unreal live link to drive a Metahuman in UE5. I have construed the required blueprint, but the final node (Live link setup) is not available from the list. There is a title in the example that it belongs to Rl lib, but I am not aware what I should do next. Both iClone8 and CC4 have been insstalled and their icons are visible in the UE5 main menu.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/7/2/a727a217494019a806782dbe160f9d6fc50bb87d.png)

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**Author:** ![Iam\_RK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Iam\_RK](https://forums.unrealengine.com/u/Iam_RK)\
**Post date:** [June 12, 2023, 3:14pm UTC](https://forums.unrealengine.com/t/can-not-add-action-live-link-setup-to-metahuman-animation-blueprint/596864/2 "2023-06-12T15:14:34Z")

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I am also facing same problem, if you find solution, pls comment here
