Suppose I have ParentCharacter inheriting from UE’s Character class, while ChildCharacterA and ChildCharacterB inherit from ParentCharacter.
Now I add an InputAction node to ParentCharacter to print Self upon pressing a key. Then I set ChildCharacterA as the Default Pawn Class.
I notice there isn’t message from ChildCharacterB.
Does that mean only the player can receive input? If so, is it possible to work around this?