Can no longer import models with 1.0.2.2250 RC

Thank you for your help!

So to do this in Modo, you need to delete the UVs entirely, recreate them (Atlas projection) and then unwrap [in Modo] the result.

I’m sure there are many reasons to make RC a bit more finicky on how it takes OBJ imports, but from my perspective, I really wish it just let me load the OBJ file as it did before the update. Maybe just throw up a warning rather than preventing me from loading the model at all.

Here’s why: I’m working in Valve’s Destinations, so I’m popping a scene out, working on it in Modo, throwing it back in RC to unwrap and re-texture and see how well my reconstructions is doing as a spot check. I seem to be getting the UV error every time I add a new element to the scene, and now I have an extra hours worth of letting Modo rebuild and unwrap UVs every time I want to see how my changes to the scene took. Unless I find out some button I should be pressing, it’ll add a lot of extra work to my workflow to get to a final product. I’d much rather do the UV remapping at the end of the project rather than with each iteration!

Thanks again for this information - wouldn’t have figured it out this quick without your feedback.