# Can Niagara particle meshes be rendered in custom depth?

**URL:** <https://forums.unrealengine.com/t/can-niagara-particle-meshes-be-rendered-in-custom-depth/441775>\
**Category:** Rendering\
**Tags:** custom-depth, unreal-engine, Rendering, question\
**Created:** [January 21, 2019, 6:13pm UTC](https://forums.unrealengine.com/t/can-niagara-particle-meshes-be-rendered-in-custom-depth/441775 "2019-01-21T18:13:05Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![shaipo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@shaipo](https://forums.unrealengine.com/u/shaipo)\
**Post date:** [January 21, 2019, 6:13pm UTC](https://forums.unrealengine.com/t/can-niagara-particle-meshes-be-rendered-in-custom-depth/441775/1 "2019-01-21T18:13:05Z")

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Title says it all, is there any way to have the meshes of a niagara particle system be rendered in custom depth?

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**Author:** ![MarcoMariaRossi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/marcomariarossi/32/1069093_2.png) [@MarcoMariaRossi](https://forums.unrealengine.com/u/MarcoMariaRossi)\
**Post date:** [June 12, 2019, 4:25pm UTC](https://forums.unrealengine.com/t/can-niagara-particle-meshes-be-rendered-in-custom-depth/441775/2 "2019-06-12T16:25:57Z")

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I’d love to know too

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**Author:** ![mightcouldb1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mightcouldb1](https://forums.unrealengine.com/u/mightcouldb1)\
**Post date:** [June 2, 2020, 8:41pm UTC](https://forums.unrealengine.com/t/can-niagara-particle-meshes-be-rendered-in-custom-depth/441775/3 "2020-06-02T20:41:49Z")

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This is said to be feature request where this is a blocker bug in many cases. This should not be considered a feature. It should be treated as a blocker. Please make this a blocker and include in the next version of unreal.

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**Author:** ![presto423](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@presto423](https://forums.unrealengine.com/u/presto423)\
**Post date:** [June 2, 2020, 10:55pm UTC](https://forums.unrealengine.com/t/can-niagara-particle-meshes-be-rendered-in-custom-depth/441775/4 "2020-06-02T22:55:56Z")

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What is meant by a “blocker bug”? Why would it not be considered a feature?

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**Author:** ![anonymous\_user\_6fdeaa90](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6fdeaa90](https://forums.unrealengine.com/u/anonymous_user_6fdeaa90)\
**Post date:** [April 12, 2021, 8:20am UTC](https://forums.unrealengine.com/t/can-niagara-particle-meshes-be-rendered-in-custom-depth/441775/5 "2021-04-12T08:20:48Z")

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I’d really like to know if this is possible. I’ve been trying to get this to work in 4.26.1 and I’m not sure it’s possilbe.

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**Author:** ![StBlueFire](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stbluefire/32/641418_2.png) [@StBlueFire](https://forums.unrealengine.com/u/StBlueFire)\
**Post date:** [August 6, 2024, 12:29am UTC](https://forums.unrealengine.com/t/can-niagara-particle-meshes-be-rendered-in-custom-depth/441775/6 "2024-08-06T00:29:26Z")

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When you put your niagara particle system component in a blueprint you can check it on/off. Not sure if it works in 100% of use cases but the setting is there.
