Can Niagara emit particles from a mesh volume

I’m just modifying the existing Niagara System located in Content Example

ContentExamples/Content/ExampleContent/Niagara/NeighborGrid3D/StructuralSupport/StructuralSupport

and plugged in the code provided by @Michael.Galetzka, set a bool for the to-be-killed particles. And then adding a Kill Particles action.

image

I’m still trying to achieve the same thing as the demo to make a particle-filled actor that moves with skeletal meshes. It’s not a straight forward process as skeletal meshes don’t produce mesh distance field, so one would have to first make a cut-up static mesh, then fill the limbs individually so each emitter can be assigned to follow a bone later on.

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