Can I use static baked lighting but then move the whole world around?

I have a world I need to move around. I want to bake the lighting, then be able to move the entire damned world, and everything in it, to a different location. Everything in the world is static and baked. Nothing at all needs to move inside it, including the lighting, relative to its parents. But I DO want to move the entire world’s position and rotation.

Is this possible?


( I don’t want to move the player, they have to stay in one place. Unfortunately this is a limitation of Unreal. It’s based on the AR code, and the AR camera is controlled entirely by ARKit. )

-Chilton