Can i use skeletal mesh physic asset in cahracter blueprint?

i want to add a collision to this weapone, for fix weapone clipping

Hey there @NajwanAzhiim.M! It’s not “Impossible” but it’s highly unrecommended as it’s overkill for an FPS game that isn’t meant to be part of a “sim” like environment. Most developers tend to just fine tune their animations with a real model of the weapon in their animation environment. Once you line up the socket you made animation side with the socket for the weapon in UE, you’ll be golden. That said if you really want physical based animation, there’s an example in the example projects. I’ve got some resources but they are mostly for hit reactions, wall hugging, etc.

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