# Can I use generated map instead of T2d texture?

**URL:** <https://forums.unrealengine.com/t/can-i-use-generated-map-instead-of-t2d-texture/1908199>\
**Category:** Asset Creation\
**Tags:** normals, unreal-engine, question\
**Created:** [June 18, 2024, 8:01pm UTC](https://forums.unrealengine.com/t/can-i-use-generated-map-instead-of-t2d-texture/1908199 "2024-06-18T20:01:17Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Texn0krat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Texn0krat](https://forums.unrealengine.com/u/Texn0krat)\
**Post date:** [June 18, 2024, 8:01pm UTC](https://forums.unrealengine.com/t/can-i-use-generated-map-instead-of-t2d-texture/1908199/1 "2024-06-18T20:01:17Z")

</div>

Hello. I’m trying to use NormalFromHeightmap node to replace Blender’s bump node with it  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/e/9/6e90a50a60152c77a92c07df657af2589ff4a755.png)  
But I can’t connect generated normal map to Height Map pin, because it’s not texture parameter. Can I somehow bypass this limitation?
