# Can i use a twitter API in Ue4?

**URL:** <https://forums.unrealengine.com/t/can-i-use-a-twitter-api-in-ue4/26618>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [April 6, 2015, 4:06pm UTC](https://forums.unrealengine.com/t/can-i-use-a-twitter-api-in-ue4/26618 "2015-04-06T16:06:20Z")\
**Posts on this page:** 1\
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**Author:** ![anonymous\_user\_6d3a5d00](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6d3a5d00](https://forums.unrealengine.com/u/anonymous_user_6d3a5d00)\
**Post date:** [April 6, 2015, 4:27pm UTC](https://forums.unrealengine.com/t/can-i-use-a-twitter-api-in-ue4/26618/2 "2015-04-06T16:27:02Z")

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The engine is open source, so with enough technical experience you could integrate anything really. However, there are currently a lot of apis that people integrate all the time with UE4. A popular one is steam. Each one will take a different amount of work. If you look at the engine source in visual studio, under the ThirdParty folders you can see what APIs come pre-bundled in the engine, and you can see its integration.

heres the article on steam integration to maybe give you an idea of how it all works:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

EDIT:

here’s a good question asked on the answerhub on bringing in a third party api to UE4. Its not twitter, but it may also be useful in getting you traveling down the right road.

> **[Is it possible to compile RakNet using UE4?](https://forums.unrealengine.com/questions/158112/is-it-possible-to-compile-raknet-using-ue4.html)**
>
> Can anyone help me how to add RakNet (GitHub - facebookarchive/RakNet: RakNet is a cross platform, open source, C++ networking engine for game programmers.), to UE4/Source/ThirdParty and to make RakNet.Build.cs? Do i need precompiled RakNet/Libs?...

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