# Can I trust data stored in PlayerState?

**URL:** <https://forums.unrealengine.com/t/can-i-trust-data-stored-in-playerstate/416875>\
**Category:** Multiplayer & Networking\
**Tags:** gamemode, Networking, playerstate, unreal-engine, Multiplayer, question\
**Created:** [February 9, 2018, 5:15pm UTC](https://forums.unrealengine.com/t/can-i-trust-data-stored-in-playerstate/416875 "2018-02-09T17:15:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anon99709152](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon99709152](https://forums.unrealengine.com/u/anon99709152)\
**Post date:** [February 9, 2018, 5:15pm UTC](https://forums.unrealengine.com/t/can-i-trust-data-stored-in-playerstate/416875/1 "2018-02-09T17:15:11Z")

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Hello,

I would like to ask if I can trust a data(that they were not edited by client) which are stored in PlayerState when accessing them from a server(gamemode). These data are for example lap/record times that an user achieved.

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<div class="post-metadata">

**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [February 12, 2018, 4:40am UTC](https://forums.unrealengine.com/t/can-i-trust-data-stored-in-playerstate/416875/2 "2018-02-12T04:40:45Z")

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Yes as long only client replicates the server.

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