Anyone know if UE4’s Blueprint System could handle a block-based crafting grid system?
See the screenshot for a better understanding of what I am trying to figure out how to create.
Someone I know on FB said I’d be better off going outside of the UE4 scripting system and using c++ because of the algorithm needed to run it and recognize the craftable shapes.
Any idea or advice about this?
http://imgur.com/4Dl206P
(i tried to attach image but wont work for some reason so here’s a link instead above)
And if that’s the case then does anyone know where I can find an affordable c++ programmer that won’t rip me off for something like this?
Thank you kindly for the information and the video.
Seems, that if modular building can be done I could potentially create something similar then but make it moreover for what I am trying to do somehow.
Just looking at that video makes me think it can be done without a doubt and I’ll just have to try harder to learn and understand this stuff better to figure it out.
My current thoughts are that maybe I could make the blocks I am using modular based on that building tutorial and then assign it to be limited within the bounds of the platform or wherever else I want to allow it then just a matter of figuring out how to get it to recognize a shape that’s suited within it such as an L that matches to spawn the item in it’s place.
Anyways Thanks again, I’ll start looking into this stuff more then. I really appreciate the help and advice! Cheers!