Anyone know if UE4’s Blueprint System could handle a block-based crafting grid system?
See the screenshot for a better understanding of what I am trying to figure out how to create.
Someone I know on FB said I’d be better off going outside of the UE4 scripting system and using c++ because of the algorithm needed to run it and recognize the craftable shapes.
Any idea or advice about this?
(i tried to attach image but wont work for some reason so here’s a link instead above)
And if that’s the case then does anyone know where I can find an affordable c++ programmer that won’t rip me off for something like this?