I have structures that move and I want to represent damaged state by having fire etc. coming from specific locations on the buildings, so I can’t just spawn particles at a location since the structures can move. I’ve added them as components to the structure blueprints and positioned them where I want but I can’t seem to figure out how to spawn those fire emitters at those locations. Furthermore, I need them to move with the structure, not just float in space. Any ideas?
You just put them in the blueprints as normal components, set the socket you want to attach them to, and disable Auto Activate at the bottom of particle component’s details. And then Activate/Deactivate(those are the nodes you need) those particle system whenever you like.